Working modes
SoDA provides four "working modes" for the sound designer, that can be placed over a seamless continuum real-time audio engine. SoDA can be controlled by an external application such as, for example, a virtual reality engine, in relation to which it works as an audio module; The other working modes can be defined on top of this low-level mode, and couple signal processing with aspects of semantic analysis, a solution that is currently not provided by any other application.
Semantic-aided sound design
SoDA includes a software module for the semantic analysis of the linguistic input by the user; analyzing the input, SoDA queries the connected audio system libraries and returns a collection of possible materials.
Soundscapes generation
SoDA allows the sound designer to enter keywords from which the software selects a set of sound materials; then, the software determines a set of possible placements of the same space and defines a listener. Finally it renders audio and provides in output the audio file in the required format (mono, stereo, 5.1 etc.).
Soundscape delivery
The user specifies via web the semantic constraints that characterize the scene s/he is working on to the service provider; SoDA, once installed on the server side, generates the required soundscape; finally, the server makes available to the client the resulting audio file in the requested multichannel format. SoDa is proposed as a tool for rapid prototyping, making the entire audio workflow more agile, connecting pre- to post-production. To ensure the functionality of SoDA in terms both of sound quality and usability for the sound designer, the design and implementation of the application will be verified at each step according to the requirements actually indicated by industry experts.
Documents